Or, if youre looking at making a World Eaters army, youll want more Berserkers. A Chaos Space Marines army can include a Chaos Knights Superheavy Auxiliary Detachment of Dreadblade Chaos Knights as AGENTS OF CHAOS. There are six Prayers to the Dark Gods you can choose from in addition to Dark Zealotry, plus four more for the Chaos Gods which your PRIEST unit will know for free if they have the appropriate mark. Almost every competitive list runs this. Also note that taking an Icon does not give them the ICON keyword, so they wont get that wonderful AP boost, sadly. This is very solid, though the limitation to LEGIONARIES units means youre not likely to use it very often, particularly outside of melee. Email notifications for threads you want to watch closely. Its also solid on Raptors, who enjoy having S5 attacks, though youll find most of the units you really want it on cant take icons. Scourge of a thousand tables. Each time this Warlord fights, if it charged or made a Heroic Intervention this turn it gets +1 Strength and +1 Attack, and the Warlord can re-roll hit rolls in melee. Combos well with Pact of Flesh to get back protected wounds. Unlike many Chaos Space Marines, Abaddon the Despoiler doesnt truly believe in Chaos; he is motivated purely by his great hatred for the Emperor and all those loyal to Him. When you hit with this weapon, the target takes D3 mortal wounds. This is another very solid power, great for protecting your daemon units as they hold objectives. Chaos Space Marines have been a staple of the setting going all the way back to the original Adeptus Titanicus board game. Benediction of Darkness, Litany of Despair, and Omen of Potency. In those armies theyre typically taken as units of 5 with a Blastmaster and chainswords on the rest, or potentially a power fist on the champion. It also comes with a Demolisher cannon and some other midrange guns. The Master of Possession is possibly the most important unit in the Chaos Space Marine army, in the short list of units that pretty much go in every single army. 9th edition missions put a major emphasis on board control and being able to seize and hold objectives. These guys come in at S5 on the charge and AP-2 and if youre in something like Creations of Bile they get even nastier. That unit gets +1 Toughness. Pick a CULTISTS MOB unit within 6 of a battlefield edge or your deployment zone. Warhammer 40k Prepare yourself for some vile heresy, as the new codex for Warhammer 40k 's spikiest faction, the Chaos Space Marines, is coming up next week. There are six Prayers to the Dark Gods you can choose from in addition to Dark Zealotry, plus four more for the Chaos Gods which your PRIEST unit will know for free if they have the appropriate mark. Its not quite enough to justify the unit cost, and so Forgefiends dont often see competitive play, but note that it is significantly better than what a Defiler can put out with ranged attacks. Its a very pretty boondoggle that suffers from the same issues that most fortifications have. Ability helps nearby Traitor Guardsmen units automatically pass Combat Attrition tests, which isnt particularly valuable given they only come in units of 10. Pick a
SLAANESH Heretic Astartes unit within 18. Word Bearers Contemptor Dreadnought Credit: RichyP. This is one happy Chaos player! Its not terrible, but to really get value out of it you need it on a weapon with. When enemy units take morale tests within 6 of your warlord, they roll 2D6 and take the highest result. In a list that can get it the Iron Warriors Legion trait, it is going to be very tough to deal with as it pounds holes in the enemy army with its firepower. This means your choice of chaos god patron for your army Khorne, Nurgle, Slaanesh, Tzeentch, or Chaos Undivided matters more than ever before, and itll change how your army performs on the battlefield. One of the most interesting aspects of Traitor Guardsmen is that they have the CULTISTS keyword, meaning they can be affected by abilities and stratagems that work on Cultists such as the auras of the Dark Apostle and Dark Commune (though note that they cant be brought back with Tide of Traitors as they are not a CULTIST MOB). This has declined a lot since its initial iteration, and this latest version is even worse. exploding sixes) with Heavy, Rapid Fire, and Grenade weapons. Being able to fight first with multiple units in your army can really throw a wrench into an opponents plans, though note that at the start of the Fight phase rider you wont fight first if a unit gets into Engagement Range with a pile in or consolidate move. The priest gets +3 Attacks and you improve the AP of his melee weapons by 2. PIck an enemy unit within 12 of a TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your army. First off, geez they have a huge data sheet. Writer, Editor, Texas Native, and Austinite for 15+ years, Adam covers all things Tabletop Gaming. is just really, really good. New Chaos Space Marine Codex 2022 . This makes him an effective pair with any melee unit but also great when paired with Chaos Knights the Dog Walker list is the result here, where Abaddon accompanies a large number of War Dogs, giving them re-rolls to hit and sending them off with +1 to their charge rolls. Non-Cultist UNDIVIDED CORE or CHARACTER units in CHAOS SPACE MARINES detachments can be upgraded to have a Mark of Chaos, and every DAEMON PRINCE model. Terminators were a big winner in the 9th edition codex, gaining a host of options that make them significantly better than their loyalist counterparts. This transport should see your survivability improve somewhat, especially if youre using Berserkers so stuff them on board and race to the front as fast as you can. Chaos Space Marine armies have access to a large variety of subfactions, each with their own special rules called. Their big advantage is that they come with the Mark of Khorne already baked into their cost, which makes them cheaper than they look, and means they can swing at S6 on the charge with AP-3 if you give them an Icon (or, if you boost their strength with Mutated Invigoration, S7). With 3 attacks and the ability to take chainswords plus the CORE keyword, Chaos Bikers are an alternative to Terminators and Chosen, albeit with more speed and with the ability to move 14 theyre a real threat for early charges. Now you should be more acquainted with the fearsome, fun-loving chaps who make up the Chaos Space Marines, with a few ideas of what to watch for on the battlefield, and who you might want to pick up when building a force. The Decimator has a bunch of different weapon options but the main one that is really worth considering for competitive play is the pair of Soulburner Petards. Then if the unit has not been destroyed, they take D3 mortal wounds. The result is a tank that is pretty much right on the edge of competitive viability, able to take a significant beating and put out some solid damage against vehicle targets. There isnt really a place for them in most armies but there have been some successful lists that run 1-2 units of them when the strategy calls for a more aggressive approach, or one thats not running Raise the Banners High. is very, very good and helps make your most durable units even harder to remove. The Defiler has some nasty melee attacks with its claws, hitting at S16 and D6 damage, but only has 5 attacks, plus another 3 with its 2-damage scourge. This allows them to farm out the loathsome work of holding rear objectives to cheaper units and spend their precious points elsewhere. This is ultimately just not a good enough rate for T4 targets, and requires you get all of 10 models into engagement range to even produce a solid output. but there are plenty of other units you might want to put forward, like Havocs, Noise Marines, or Obliterators. Note that it will not let you bypass the restriction on being able to fight a unit you didnt charge. Note that not every unit that can take a mark can take an icon, and that dramatically affects how useful some of these are. This is, good its easy to cast and incredibly useful for keeping Terminators, Possessed, or Obliterators on the board, or just healing back wounds on a durable Character and making your opponent throw up their hands in exasperation. If you happen to have them in an Emperors Children list, they also get the Slaanesh keyword, and become a solid target for. Chaos Space Marines have a number of interesting Elites choices, most of them specializing in melee combat or mid-range shooting. With the 9th edition codex release theyve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because theyre an Elites option that doesnt offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and thats without costing you 1 CP to field. This volume 10 attacks total makes him an excellent target for the Flames of Spite Warlord Trait, and his Chainglaive is an excellent target for daemon weapons like Ulocca or Ghollax. But his real value is his. Chaos Space Marines still have access to cheap troops in the form of Cultists and Traitor Guard. Emperors Children Sonic Dreadnought Credit: That Gobbo. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table. When you upgrade a unit, you increase its cost by 15 points and 1 PL, and it loses the CHAOS UNDIVIDED keyword and gains the relevant MARK OF CHAOS keyword, i.e. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. Just think how durable that will make units like Rubric Marines or Plague Marines.. Chaos Space Marines only have two Dedicated Transport options: The lowly Chaos Rhino and the Terrax Pattern Termite Assault Drill. A 6 Heroic is solid, and the extra attack is a nice little bonus. This is a very solid upgrade on your unit, and the ability to just sit there and tank a million attacks from something like a knight or the Yncarne can absolutely swing the game. But his real value is his Agent of Discord ability, which lets you roll a D6 any time your opponent would gain extra CP or get them refunded; on a 4+ they dont get the CP. There are definitely some exceptions, such as Noise Marines, and you can supplement their shooting with units from other codexes if you wish. These aren't bad choices, but they aren't without issues. These guys are still pretty dependable in the 9th edition codex, though how they work has fundamentally changed. The bearer can perform a 6 Heroic Intervention, gets +1 Attack, and each time the bearer destroys an enemy unit with a melee attack, they get +1 Attack for the rest of the battle. The unit can have a heavy weapon or special weapon for every five models, though this typically wont be worth the cost outside of the odd meltagun here and there. Other Primarchs joined the ranks of Horus and Lorgar: Magnus the Red and his Thousand Sons; Angron and the World Eaters; Alpharius of the mysterious Alpha Legion; Fulgrim and his perfection-seeking sons, the Emperors Children; Perturabo and the Iron Warriors; Konrad Curze of the Night Lords; and, finally Mortarion of the Death Guard. The big issue with this prayer is that if you want a durability boost, Illusory Supplication is just so much better. YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLnM5cTZxWHU1aEZr. Its a very strong trick to have. Not only are they getting a model refresh with frankly beautiful new zealots to populate your battle theyre also getting backup in the form of daemonically twisted Accursed Cultists and the dedicated Cultist HQ unitDark Commune. All TRAITORIS ASTARTES units (excluding CULTISTS, SLAVES TO DARKNESS, and AGENTS OF CHAOS) with this ability gain a Legion Trait, provided every unit in your army is from the same Legion. Stratagem in a pinch), so the real value here is on the extra prayer. This gives Chaos Space Marines four solid Troops choices in their games, and thats pretty cool. This is OK, but the number of situations where it matters are pretty small and usually you want other effects on your Warlord. The main issue with the Dark Commune is that as a Cultist unit, its locked out of the best Prayers and Dark Hereticus powers. do Psychic Interrogation. This is a fine ability, and will let you fish for 6s while Wanton Slaughter is active. Its a good way to take down bigger targets, or give something a reason to avoid fighting you. If youre taking a unit, you should absolutely give them an icon, and you may as well give them plasma pistols as the only upgrade you can take on them. If you didnt see the news, Space Marines of all varieties are going up to two wounds. On top of this, its lascannons have been replaced with twin soulshatter lascannons, which do D6+2 damage, making them much more consistent and useful. Theres typically no reason to take this over Banners or even Retrieve Nephilim Data. On the whole, the Lord Discordant is still one of the armys best units, and has gotten better thanks to now being 9 wounds and protectable with Look Out, Sir. The god prayers are all pretty solid, though, which gives a SLAANESH CORE or CHARACTER unit within 6 the ability to advance and charge is the clear winner of them for its ability to push units like the Lord Discordant into a turn 1 charge. Pick a TRAITORIS ASTARTES HELBRUTE model in your army hit by one or more of those attacks and not currently in Engagement Range of an enemy. This means that they can benefit from Let the Galaxy Burn to get +2 shots each, giving a unit of five models 5D6+10 shots whenever they light up an enemy unit. Park it on an objective and when an opponent pops it youve suddenly got a big unit sitting on the spot. Chaos Space Marines have access to quite a few Lords of War, two of which are surprisingly viable. A freelance writer, his words can also be found on Green Man Gaming and Fanatical. Thats bad news for Chaos Space Marines, because the factions secondaries are, unfortunately, pretty bad. Theyre an absolute Nightmare in Creations of Bile, where having 10 movement and the ability to fight on death makes them a scary, mobile threat. This is a good way to guarantee something important, or hold off on something like Dark Zealotry until you know a unit is going to make a key charge or advance. If this unit has the ICON keyword, each time a model in this unit makes a melee attack, improve its AP by 1. If you read through the whole thing, you have this authors eternal thanks. A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. Until the end of the phase, each time an enemy model shoots, if that NURGLE unit is not the closest eligible target or within 12, then until that shooting is resolved, that model cant target that NURGLE unit. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with. The Terminator variants are a bit more durable and better at fighting thanks to being able to take a Force Axe (again, options in the new book leave much to be desired), and have a bit more casting utility thanks to the Chaos Familiar giving them a single re-roll to cast per game. Hes not worth taking, and its a shame they managed to make the standard army leader one of the most boring models in the book. I seriously wonder what GW has in store because theyve been quiet for basically the majority of 9th edition. Which trait a unit get depends on which legion theyre from. These documents collect amendments to the rules and present our responses to From the tabletop to fiction, the superhumanpower-armoured warriors of Chaos have become almost as iconic as their imperial counterparts. This is a very good ability to have, and helps dramatically improve your damage output by helping you score additional hits. 998.M41. On top of all this, the Warpsmith comes with a flamer, a melta pistol, and either a 2-damage power axe or a thunder hammer. Hes not a particularly strong fighter in melee, and his axe, while solid at 2 damage, isnt good enough to really make him worth it. They also enjoy the mortal wound protection that Word Bearers or Iron Warriors can bring. Pick a friendly NURGLE CORE or CHARACTER unit within 6. Like the Black Rune Of Damnation, its best use is giving it to a non-Characters unit leader to make a model that hits much harder than expected and comes with ablative bodies. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? Chaos Space Marines have some of the games best melee threats Possessed, Abaddon, Chaos Space Marines, Lords Discordant, Masters of Executions, and Chosen are all absolutely nasty threats, and you can make most of them even better with relics, warlord traits, and upgrades. Unlike the other three cult units, Rubric Marines have real play in Chaos Space Marine lists outside of their parent legion, owing to the fact that their casting ability is decent and that they can tall take, (with a Warpflame pistol on the champion). We invite you to delve into the darker side of the Warhammer 40,000 universe with us and learn just who the Chaos Space Marines are, where they come from, and how they play on the tabletop battlefield. Generally speaking, competitive armies tend to take a Master of Possession stocking two of the three best options Pact of Flesh, Cursed Earth, and Mutated Invigoration. Weve come a long way from this guy costing 888 points for narrative reasons. Theres a ton of ground to cover, so rather than try and put it all in one article, weve chosen to put each legion and subfaction into its own section. As a fast melee option they dont hit as hard as Possessed, arent quite as fast and durable as bikes, and arent as cheap as Raptors, making them more of a finesse unit than a brawler.. as they are not a CULTIST MOB). Black Templars vs. Night Lords. Each mark confers certain abilities on the unit, based on the mark and their equipment. Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. Until the end of the phase, when attacks are made against the unit, unmodified wound rolls of 1-3 always fail, irrespective of any abilities of the weapon or model making the attack. 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Generally speaking, your army needs a mix of reliable backfield objective holders, typically 2-3 units who can hold objectives in or from your deployment zone, and midtable objective holders, who can contest the middle and bully enemy units off objectives typically 1-2 units which can do this reliably. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. While theyre not the most efficient units in the codex, they definitely have some real play depending on your Legion and playstyle. . reducing the damage they take by 1. If youre taking a unit of these, its for the warpflamers, either in 5 or 10, depending on how you want to use them. A few Lords of War, two of which are surprisingly viable your army and other... 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